> I've attached a test xforms page to demonstrate the problem - it
> contains two instances with html content and canvas elements and some
> attempts to render that html content using xforms:output. To check if
> the canvas element works, the xhtml:body contains some plain html
> content including similar canvas elements and some javascript to make
> firefox render the canvas elements.
>
> Using a newer firefox version, the canvas elements that are "hard-coded"
> in the html body are displayed correctly, but those which should be
> included in the xforms:output seem to be stripped from the output.
>
> The test won't work with IE, i think, because canvas is still a
> proprietary element. I've modified ops/xforms/clean-html.xsl, adding the
> canvas element to the list of "safe" elements; also, modifying tagsoup
> to let custom tags pass didn't help.
>
> It would be great if anyone could help! Because of a recent update,
> firefox doesn't allow inserting custom elements using the insertHtml
> function any more. The canvas element would be an perfect replacement
> for a certain custom tag i used up to now in my app, but i can't update
> my app until orbeon supports displaying the canvas element in
> xforms:output....
>
> TIA
> florian
>
>
> Canvas Test <div> <p>First canvas: <canvas id="rd21" /></p> <p>Second canvas <canvas id="rd33333" /></p> </div>
>
> First canvas:
>
> Second canvas
>
> Canvas-Test First canvas: Second canvas XForms - escaped test1 - value - saxon:parse test2 - value - no mediatype test3 - ref - no mediatype test4 - value - xxforms:serialize test5 - ref - mediatype XForms 2 - unescaped test1 - value - saxon:parse test2 - value - no mediatype test3 - ref - no mediatype test4 - value - xxforms:serialize test5 - ref - mediatype var myKontext; var myId; var width; var myText var len; var x; var y; var canv = document.getElementsByTagName("canvas"); for ( var int = 0; int < canv.length; int++) { myKontext = canv[int].getContext("2d"); myId = canv[int].getAttribute("id"); myText = 'canvas with ID ' + myId; // passe Canvas-Größe an Text-Inhalt an len = myKontext.measureText(myText).width; width = canv[int].width = len + 24 canv[int].height = 18 // Textposition: aus Mitte bzw von unten verschoben wg. Schatten x = (width-len) / 2; y = canv[int].height - 4; // gelber Hintergrund myKontext.fillStyle = "lightblue"; myKontext.fillRect(0,0,width,18); // schreibe Inhalt myKontext.fillStyle = "black"; myKontext.fillText(myText, x, y); }
>
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